Build · iOS apps

iOS apps taken from a sketch to a live App Store listing, payments included.

Native SwiftUI, StoreKit subscriptions and purchases, localisation into the markets that matter, and the App Store review handled end to end. We have taken our own apps through this loop repeatedly, so the surprises on review day are already known.

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Consumer apps, tools, paid utilitiesGood for
Milestones with a TestFlight build every few daysShape
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Your Apple developer account, your repositoryHandover
How it is built

The shape of every iOS app project we run.

Design systemScreens, states, copyRemote catalogueContent shipped without a releaseSwiftUI appNative, offline firstStoreKit 2Subscriptions, packs, restoreTestFlightA build every few daysApp StoreReview, phased releaseLocalisationTen languages, right to leftAfter launchCrashes, reviews, updates
The stackSwiftUIStoreKit 2Sign in with AppleLocalisationTestFlightApp Store ConnectRemote cataloguesXcode Cloud
What lands in your hands

Six things you get, shown on products we already run.

[01]   iOS appsA native app, not a wrapped website

SwiftUI throughout, fast on old phones, correct in dark mode and every text size.

[02]   iOS appsPayments that pass review

Subscriptions, one time packs and restores on StoreKit 2, with the paywall copy Apple accepts.

[03]   iOS appsContent that ships without a release

A remote catalogue means new presets, packs or levels land between App Store versions.

[04]   iOS appsLocalised where it earns

Ten languages including right to left layouts, with store listings translated to match.

[05]   iOS appsThe submission, handled

Screenshots, descriptions, privacy answers and the review conversation, done the way we do our own.

[06]   iOS appsA launch with a runbook

Phased release, first day monitoring and a written plan for the update after the update.

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Also in this lane

Where this work usually goes next.

[01]Paywalls and pricing

Price explicit buttons, per product screenshots, restores that work. Patterns proven on our own listings.

[02]Remote content

A catalogue the app reads on launch so the product grows without waiting on review.

[03]Store listings

Full length descriptions with the keywords woven in, honest privacy answers, assets to spec.

Questions

Asked before hiring us for iOS apps.

Do you also build for Android?

Not today. We go deep on iOS and say so, rather than ship a thin version of both.

How do you handle App Store review?

The same way we handle our own: a checklist built from every rejection we have ever had, and a reply written within the hour when review asks a question.

Can I see a build before it is finished?

Yes. TestFlight builds go out every few days from the first milestone.

Get started

Tell us what you need built.

+ One paragraph from you+ Reply within one business day, Sydney time+ Written scope and a fixed price, or an honest no